Impossible Rescue

C++ | Cocos2d-x | PC


Impossible Rescue is a 2D single-screen platformer game, inspired by Manic Miner, Impossible Mission, and Shadow Complex Remastered. The game follows a freelance mercenary, ‘Danielle’, and her remote AI assistant 'S.H.A.D.O.W.', on a mission to rescue the President of Earth's daughter from a hidden security installation on Mars.

The player must take control of Danielle in order to navigate a series of single-screen, theme-based environments, interacting with various platforms, avoiding/disabling enemies and 'hacking' computers in order to progress from one area to the next.

The game was developed by a team of 10 people, consisting of 3 programmers, 3 artists, 2 designers, a producer and a music composer. The target platform was PC, with the use of a Dualshock 4 controller. The game was built using C++ and the Gamer Camp GCFramework; a wrapper around Cocos2d-x. CodeWeb TexturePacker and PhysicsEditor were used to create spritesheets and physics data. Ogmo Editor V2 was used to create the levels.

Connect with me, and drop me a message

LinkedIn